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RE[17]: Audio capabilities

M3wP

I'm doing 16bit math on the machine all the time for what I'm doing right now. Its not that difficult.

_And_ Mahoney did 8bit samples at 44100Hz on the C64. Take a look: http://csdb.dk/release/?id=129090

And: http://hugi.scene.org/online/hugi38/hugi%2038%20-%20demoscene%20interviews%20magic%20mahoney.htm

I was sure the Amiga did 12bit samples. Never mind.

I just think that if we're going to add waveforms to the SID, a sine is an obvious (but probably last, like you say) addition.

Sorry I made a mistake. I was thinking "natural" saw instead of reverse which is somewhere between sine and saw and sounds more like a real instrument.

"Super" saw is basically the same as three saws at the same time: usually something like the base note + one at -5 semitones and one at +7 semitones.

Having these would free you to do other things with the filter and other voices.

Having a real white noise would probably be nicer for percussion than the current noise which I find to be quite pink.

Most synths these days have these types and it would be nice to "step up" the SID.

It doesn't matter really. I think changing the SID would be very difficult anyhow.

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